Blog

Horse Modeling

I started working on modeling a horse. Targeting UE4, I created to high poly sculpt, and proceeded to retopo the mesh for use in engine. Then I began working on a shader for UE4 that would allow the customization of coat colors and patterns. Using a lower resolution gray-scale image as a mask different feature

05 Aug 2015
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Tool Modeling

Some tools I have been working on modeling, intended for use in Unreal Engine 4. I started off with a high-poly sculpt, and then re retopologized down to a lower resolution mesh. and baked the data in and added some simple shaders in Substance designer. I then started playing around with adding more wear and

25 Jun 2015
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Low-Poly Tree Stump

Wanted to start getting my head around sculpting more, So I started modeling a tree stump.   I sculpted a High-poly mesh, then decimated it down and cleaned up and applied materials. For the┬ámaterials I used the “True normal” and “Incoming” vectors to add some slight colors. Some slight post work Photoshop and it was

22 May 2015
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Wall Material

Working on some basic textures. Download link

04 May 2015
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Revisiting Hobbits: Level set

After some recovery time from the Game jam in January, I reviewed my level work. While it was ok for being rushed time wise, I really wanted to do it justice. So I broke it back out and started to rework it. One of the first things I did was re-size it to fit on

25 Mar 2015
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Glass Cube

A shader test, for replicating The look of a Crystal Optic Sculpture. Like seen Here  

21 Mar 2015
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GGJ 2015: Part 2 – Themes and Assets

We had decided on what kind of game we wanted to create, but not really how the player would connect to that world. I began to work on possible story-lines for the player to be dodging thing, or interacting with the environment. Some of the first ideas were to have the game set in a

19 Mar 2015
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GGJ 2015: Part 1 – The First Hours.

At the end of January I was able to participate in the Global Game Jam. You can read more about game jam as a whole here: Link It was a thrilling and sleep deprived 48 hours of fun and creativity. There was just something electric about being in a space with dozens of other people

10 Mar 2015
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Orc Rigging

Been working on rigging a Orc, model and textures by Kevin Weichel.

11 Feb 2015
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Mammoth Rigging

Been working on rigging a Mammoth, model and textures by Kevin Weichel.

19 Jan 2015
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