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Tool Modeling

Some tools I have been working on modeling, intended for use in Unreal Engine 4.


I started off with a high-poly sculpt, and then re retopologized down to a lower resolution mesh. and baked the data in and added some simple shaders in Substance designer.


I then started playing around with adding more wear and detail.


After some iterations they were ready to bring into Unreal 4


Here is a sample of what the Stone Axe looks like

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