I started working on modeling a horse. Targeting UE4, I created to high poly sculpt, and proceeded to retopo the mesh for use in engine. Then I began working on a shader for UE4 that would allow the customization of coat colors and patterns. Using a lower resolution gray-scale image as a mask different feature
Some tools I have been working on modeling, intended for use in Unreal Engine 4. I started off with a high-poly sculpt, and then re retopologized down to a lower resolution mesh. and baked the data in and added some simple shaders in Substance designer. I then started playing around with adding more wear and
Wanted to start getting my head around sculpting more, So I started modeling a tree stump. I sculpted a High-poly mesh, then decimated it down and cleaned up and applied materials. For the materials I used the “True normal” and “Incoming” vectors to add some slight colors. Some slight post work Photoshop and it was
After some recovery time from the Game jam in January, I reviewed my level work. While it was ok for being rushed time wise, I really wanted to do it justice. So I broke it back out and started to rework it. One of the first things I did was re-size it to fit on
We had decided on what kind of game we wanted to create, but not really how the player would connect to that world. I began to work on possible story-lines for the player to be dodging thing, or interacting with the environment. Some of the first ideas were to have the game set in a
At the end of January I was able to participate in the Global Game Jam. You can read more about game jam as a whole here: Link It was a thrilling and sleep deprived 48 hours of fun and creativity. There was just something electric about being in a space with dozens of other people