{"id":403,"date":"2015-08-05T11:07:07","date_gmt":"2015-08-05T18:07:07","guid":{"rendered":"http:\/\/prsharkey.com\/?p=403"},"modified":"2015-08-05T11:12:52","modified_gmt":"2015-08-05T18:12:52","slug":"horse","status":"publish","type":"post","link":"http:\/\/prsharkey.com\/?p=403","title":{"rendered":"Horse Modeling"},"content":{"rendered":"<p>I started working on modeling a horse. Targeting UE4, I created to high poly sculpt, and proceeded to retopo the mesh for use in engine.<\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/FFuxMsC.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-404\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/FFuxMsC.jpg\" alt=\"FFuxMsC\" width=\"1380\" height=\"964\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/FFuxMsC.jpg 1380w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/FFuxMsC-300x210.jpg 300w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/FFuxMsC-1024x715.jpg 1024w\" sizes=\"(max-width: 1380px) 100vw, 1380px\" \/><\/a><\/p>\n<p>Then I began working on a shader for UE4 that would allow the customization of coat colors and patterns. Using a lower resolution gray-scale image as a mask different feature areas of the horse can be colored. I blurred the mask in Photoshop, and then increase the contrast in the shader. This allows me to add the value of a parameter to the mask to increase or decrease the feature areas.<\/p>\n<p>I use a detail texture of small hairs, rather than a full size map, to reduce the texture memory footprint. For the detail hair texture, each hair has a slight variance in value, that i use to define how the hair areas should blend. By increasing the contrast of the detail hair and then adding that to the mask of the hair, I can create a blend between color areas that keeps each individual hair a sold color.<\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/IZXSfhU.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-405\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/IZXSfhU.jpg\" alt=\"IZXSfhU\" width=\"1526\" height=\"864\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/IZXSfhU.jpg 1526w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/IZXSfhU-300x170.jpg 300w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/08\/IZXSfhU-1024x580.jpg 1024w\" sizes=\"(max-width: 1526px) 100vw, 1526px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I started working on modeling a horse. Targeting UE4, I created to high poly sculpt, and proceeded to retopo the mesh for use in engine. Then I began working on a shader for UE4 that would allow the customization of coat colors and patterns. Using a lower resolution gray-scale image as a mask different feature<\/p>\n","protected":false},"author":1,"featured_media":407,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/403"}],"collection":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=403"}],"version-history":[{"count":2,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/403\/revisions"}],"predecessor-version":[{"id":408,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/403\/revisions\/408"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/media\/407"}],"wp:attachment":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=403"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}