{"id":362,"date":"2015-06-25T13:16:28","date_gmt":"2015-06-25T20:16:28","guid":{"rendered":"http:\/\/prsharkey.com\/?p=362"},"modified":"2015-08-05T10:50:13","modified_gmt":"2015-08-05T17:50:13","slug":"tool-modeling","status":"publish","type":"post","link":"http:\/\/prsharkey.com\/?p=362","title":{"rendered":"Tool Modeling"},"content":{"rendered":"<p>Some tools I have been working on modeling, intended for use in Unreal Engine 4.<\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_05.jpg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_05.jpg\" alt=\"Wip_05\" width=\"1522\" height=\"900\" class=\"alignnone size-full wp-image-388\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_05.jpg 1522w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_05-300x177.jpg 300w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_05-1024x606.jpg 1024w\" sizes=\"(max-width: 1522px) 100vw, 1522px\" \/><\/a><\/p>\n<p>I started off with a high-poly sculpt, and then re retopologized down to a lower resolution mesh. and baked the data in and added some simple shaders in Substance designer.<\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_06.jpg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_06.jpg\" alt=\"Wip_06\" width=\"1200\" height=\"691\" class=\"alignnone size-full wp-image-390\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_06.jpg 1200w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_06-300x173.jpg 300w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_06-1024x590.jpg 1024w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a><\/p>\n<p>I then started playing around with adding more wear and detail. <\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Stone_Axe_01.jpg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Stone_Axe_01.jpg\" alt=\"Stone_Axe_01\" width=\"858\" height=\"597\" class=\"alignnone size-full wp-image-391\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Stone_Axe_01.jpg 858w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Stone_Axe_01-300x209.jpg 300w\" sizes=\"(max-width: 858px) 100vw, 858px\" \/><\/a><\/p>\n<p>After some iterations they were ready to bring into Unreal 4<\/p>\n<p><a href=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_08.jpg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_08.jpg\" alt=\"Wip_08\" width=\"969\" height=\"884\" class=\"alignnone size-full wp-image-393\" srcset=\"http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_08.jpg 969w, http:\/\/prsharkey.com\/blog\/wp-content\/uploads\/2015\/06\/Wip_08-300x274.jpg 300w\" sizes=\"(max-width: 969px) 100vw, 969px\" \/><\/a><\/p>\n<p>Here is a sample of what the Stone Axe looks like<\/p>\n<p><iframe loading=\"lazy\" width=\"640\" height=\"480\" src=\"https:\/\/sketchfab.com\/models\/3be90422f5224bc5a08d5f9a8a9d3f05\/embed\" frameborder=\"0\" allowfullscreen mozallowfullscreen=\"true\" webkitallowfullscreen=\"true\" onmousewheel=\"\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some tools I have been working on modeling, intended for use in Unreal Engine 4. I started off with a high-poly sculpt, and then re retopologized down to a lower resolution mesh. and baked the data in and added some simple shaders in Substance designer. I then started playing around with adding more wear and<\/p>\n","protected":false},"author":1,"featured_media":364,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/362"}],"collection":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=362"}],"version-history":[{"count":7,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/362\/revisions"}],"predecessor-version":[{"id":402,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/posts\/362\/revisions\/402"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=\/wp\/v2\/media\/364"}],"wp:attachment":[{"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=362"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/prsharkey.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}